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HOWTO: Create an overview for a map Posted by: DynamicBits
Date Posted: March 6, 2013, 8:38am
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Having a map overview is nice when spectating from certain points of view. Unfortunately not all map authors include one with their map. Fortunately, it isn't difficult to create one.

Launch Counter-Strike Properly

Before even launching Counter-Strike, you need to set your display to 8-bit (256 colors). This is done through your operating system, not from within Counter-Strike or Steam. Unless you are a graphics expert and plan to downsample to 256 colors later, setting your display to 256 colors will result in the best quality images.

You need to launch Counter-Strike with additional parameters. There are two methods (per operating system) of doing this. The first method, which is applicable to all operating systems, is to right-click on Counter-Strike in the Steam game list and select "Properties." In the new window, select "Set Launch Options...," and then add the following parameters:

Code
-dev -window -w 1024 -h 768 -noborder +map YOUR_MAP_NAME


When running under Windows, you may have better luck with fullscreen mode:

Code
-dev -full -w 1024 -h 768 +map YOUR_MAP_NAME


The Linux-specific method (which is not required if you used the Steam method) requires you to use the following terminal command while in the ...Steam/SteamApps/common/Half-Life/ directory (or create a launcher):

Code
LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" ./hl_linux -game cstrike -dev -window -w 1024 -h 768 -noborder +map YOUR_MAP_NAME


The Windows-specific method (which is not required if you used the Steam method) requires you to create a shortcut to Counter-Strike (right click Counter-Strike in the Steam game list and select "Create Desktop Shortcut"), and add the following parameters to the "Target" line in the shortcut's properties:

Code
-dev -window -w 1024 -h 768 -noborder +map YOUR_MAP_NAME


If you have issues with windowed mode, try fullscreen mode:

Code
-dev -full -w 1024 -h 768 +map YOUR_MAP_NAME


Create Overview Image

Once the map is loaded, you need to change the point of view to the overview by typing the following command in the Counter-Strike console:

Code
dev_overview 2


Close the console and take a screenshot (F5 by default).

Open the console and type the following command:

Code
dev_overview 1


At the top of the game window, and scrolling in the console will be a line similar to the following:

Code
 Overview: Zoom 4.00, Map Origin (-128.00, 512.00, 50.00), Z Min 321.00, Z Max -221.00, Rotated 0


Take another screen-shot, copy and paste that line, or just write it down because we will need those numbers for the next step.

Note: The screen-shot should be 1024x768 and have 8-bit color depth (256 colors) and result in a bmp file that is 770KB in size. Anywhere the lime green color (R:0 G:255 B:0)  appears will be transparent. If your file is much larger than 770KB, you either didn't set your display to 8-bit (256 colors), or aren't using the correct resolution. It is also possible to use a .tga image file, but that is beyond the scope of this HOWTO.

Create Overview Description File

Create a file named YOUR_MAP_NAME.txt with the following layout:

Quoted Text
// overview description file for YOUR_MAP_NAME.bsp

global
{
     ZOOM     4.00
     ORIGIN     -128 512 50
     ROTATED     0
}

layer
{
     IMAGE     "overviews/YOUR_MAP_NAME.bmp"
     HEIGHT     -221
}


You need to replace the six numbers with the numbers you saved earlier. The line appears below with matching color coding to the file above for reference.

Quoted Text
Overview: Zoom 4.00, Map Origin (-128.00, 512.00, 50.00), Z Min 321.00, Z Max -221.00, Rotated 0


Put the Files in the Correct Directory

Right now, the screen-shot should be in your .../cstrike/ directory and it will be named something like YOUR_MAP_NAME0000.bmp.

To use it for the overview, it should be named exactly the same as the map, except for the extension.

Place the YOUR_MAP_NAME.bmp and YOUR_MAP_NAME.txt files in the .../cstrike/overviews/ directory for your server If you have a fast download server, make sure to copy the files there as well.

If there is a resource file (.../cstrike/maps/YOUR_MAP_NAME.res) for your map, make sure the following two lines are in it:

Code
overviews/YOUR_MAP_NAME.bmp
overviews/YOUR_MAP_NAME.txt


Cleaning Up

Once you are finished, make sure to remove the extra parameters from the launch options in Steam and/or the shortcut you use to launch the game. If you find that the game still launches in the 1024x768 window (and you don't want it to), uncheck the following setting in Counter-Strike: Options > Video > Run in a window.

Assuming you changed your color depth to 8-bit (256 colors), be sure to change it back to whatever you had it set at before.

Server Changelog (2013+) Posted by: DynamicBits
Date Posted: March 5, 2013, 5:03pm
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1 (100.00%)
2013-04-03
  • Installed POD-Bot MM v3B22b


2013-03-06
  • Installed SteamBans SBSRV v4.4.0
  • Replaced de_dust2, de_nuke, and de_train maps with the fixed Drax versions. This is a server-side fix only. Clients don't need to download the modified versions.


2013-03-05
  • Installed AMX Mod X 1.8.3-dev
  • Added fy_pool_day to map cycle. (This will replace gg_pool_day, which is the same map, but with an incorrect name. The author's site shows the correct name.)
  • Fixed origin value in overview for fy_pool_day


2013-03-04
  • Installed Metamod-P 1.20p36


2013-03-03
  • Fresh install using SteamCMD (As this is a fresh install, all custom maps, addons, etc. will have to be re-added in the future)

  Re: Server Availability Posted by: DynamicBits
Date Posted: October 28, 2012, 10:11am
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1 (100.00%)
The server is currently down. It appears that the problem is a failed switch. It is scheduled to be replaced next week.

  Re: Server Availability Posted by: 17
Date Posted: November 13, 2011, 6:52pm
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1 (100.00%)
so i have good life tonight

  Re: Server Availability Posted by: DynamicBits
Date Posted: September 23, 2008, 8:50pm
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As you may have noticed, the server is not available.

Initial reports seem to suggest that a power surge damaged the switch the server is connected to. The server has its own surge protector, so it should be OK. I am going to try to get out tomorrow to take a look at what happened.

Edit: It appears the switch the server is connected to lost its configuration. It has been restored, but the server is still inaccessible.

Edit2: The server is up and running now. It was just... off. Hitting the power button didn't even do anything, but unplugging it got it going again.

Re: Server Changelog (2007-2013) Posted by: M
Date Posted: June 26, 2008, 11:02am
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1 (100.00%)
WHATEVER!!!!!!!!!!!!!!!!!

Re: Server Changelog (2007-2013) Posted by: CadillacRockBox
Date Posted: June 25, 2008, 6:50pm
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1 (100.00%)
your right, its not like the rest of the world has other time zones or anything.  When we sleep, the rest of the world sleeps.......right

Re: Server Changelog (2007-2013) Posted by: DynamicBits
Date Posted: June 25, 2008, 6:48pm
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1 (100.00%)
Quoted from M
I give the bandwidth that is all I need to do!!!!


Now if we can only get someone to give us bandwidth for the other 12 hours of the day, we'll be set.

Re: Server Changelog (2007-2013) Posted by: CadillacRockBox
Date Posted: June 25, 2008, 6:37pm
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1 (100.00%)
Learning will never kill you

sudo aptitude install knowledge

Re: Server Changelog (2007-2013) Posted by: M
Date Posted: June 25, 2008, 5:27pm
Word-Hits
1 (100.00%)
I give the bandwidth that is all I need to do!!!!

Re: Server Changelog (2007-2013) Posted by: CadillacRockBox
Date Posted: June 25, 2008, 5:17pm
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1 (100.00%)
M, Next time you put them in with all your linux skills

Re: Server Changelog (2007-2013) Posted by: M
Date Posted: June 25, 2008, 11:10am
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1 (100.00%)
Thank god new maps!!

  Re: Server Availability Posted by: DynamicBits
Date Posted: May 17, 2008, 1:05pm
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1 (100.00%)
As of the first week in May, 2008, the server is available from 5PM to 5AM Central Time seven days a week. I'm working on getting 24 hour availability on Saturdays and Sundays.

Edit: The server currently has 24/7 availability and has for some time. I forgot to post an update when this started.

  Re: Server Availability Posted by: DynamicBits
Date Posted: December 25, 2007, 8:58pm
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1 (100.00%)
The server was brought back up on December 20th.

  Server Availability Posted by: DynamicBits
Date Posted: November 30, 2007, 5:31pm
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1 (100.00%)
The server is temporarily down. It is expected to be down for at least one week.

Server Changelog (2007-2013) Posted by: DynamicBits
Date Posted: November 29, 2007, 12:30pm
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Due to the constant crashing of the server after the latest updates, I am going to start with a fresh install.  I'll start a new thread since this one no longer applies.

--
Andy


2013-02-27
  • Updated Metamod-P.
  • Updated to AMX Mod X 1.8.3-dev.
  • Enabled SteamCMD for automatic server updates.


2013-01-27
  • Enabled bots for de_westwood.
  • Enabled bots for fy_iceworld2k (GunGame map).
  • Enabled bots for he_dodgeball2.


2013-01-26
  • Enabled bots for ka_legoland.
  • Enabled bots for sa_treetops.


2012-12-28
  • Updated to Deagles' Map Management 3.25Beta.


2012-06-24
  • Added Advanced Bullet Damage 1.1 plugin.


2012-05-29
  • Added de_simpsons to map cycle.


2012-01-28
  • Updated to Deagles' Map Management 3.24.


2011-10-25
  • Updated to GasNades v2.0.0


2011-10-24
  • Updated to GunGame v2.13 Beta 4


2011-08-18
  • Added cs_malibu to map cycle. (No WC3FT plugin to prevent server crash)
  • Added de_rats_2002 to map cycle.
  • Added de_rats2_2002 to map cycle.
  • Added de_rats3_2002 to map cycle.
  • Removed de_rats-xl from map cycle. (It can still be manually nominated)


2011-07-27
  • Updated bots to POD-Bot MM v3B21.
  • Tweaked a couple of settings.


2010-01-28
  • Updated bots to POD-Bot MM v3B20g.
  • Disabled amx_piss for map fun_matrix_revolutions to prevent server crash.


2009-03-19
  • Enabled bots for gg_pool_day. (Overall, they do pretty well with GunGame, but some settings need to be tweaked.)
  • Added "Bots"/"No Bots" messages to tags in vote menu.


2009-03-10
  • Updated to Steam Bans v4.0.0.


2009-03-04
  • Updated bots to POD-Bot MM v3B20b. (Where is the v3B20c binary?! I can't compile where I am right now.)
  • Updated to Warcraft 3 Frozen Throne v3.0 RC13.
  • Updated to GunGame 2.12.


2009-02-17
  • Updated to Deagles' Map Management 3.23.


2009-01-21
  • Updated to Deagles' Map Management 3.22.


2008-11-20
  • Updated to Molotov Cocktail v3.20. (My first public release!)


2008-10-11
  • Updated bots to POD-Bot MM v3B20a. (Now they can climb ladders again!)
  • Testing new release candidate of Molotov Cocktail plugin. I fixed a major bug that would occasionally crash the server.


2008-09-24
  • Updated to GunGame 2.11c.
  • Testing release candidate of Molotov Cocktail plugin. If there are no problems detected, I will release all of my changes to the public.
  • Updated some linux scripts to match the versions in SVN.


2008-09-20
  • Updated bots to POD-Bot MM v3B20.
  • Tweaked some bot settings.


2008-09-18
  • Added bots to the server. It will take some time to tweak the settings and find/create waypoints for all maps, so please be patient.


2008-09-17
  • Updated to Deagles' Map Management 3.21.


2008-09-16
  • Added de_russka to map cycle.
  • Replaced de_dust2, de_nuke, and de_train maps with the fixed Drax versions. This is a server-side fix only. Clients don't need to download the modified versions.


2008-09-15
  • Updated to AMX Mod X 1.8.1.


2008-09-11 (We will never forget)
  • Enabled multi-lingual management amxx plugin. Clients can now choose their language with amx_langmenu. I am strongly considering disabling the message generated when joining the server.


2008-08-15
  • Updated to Deagles' Map Management 3.20.


2008-08-13
  • I made a few more minor changes to the Molotov Cocktail plugin.
  • Server is now running a modified test version of Deagles' Map Management 3.1.


2008-07-12
  • Made some more changes to the Molotov Cocktail plugin.


2008-07-08
  • Disabled Weapon Jam 0.3d-MOD plugin. It has too many bugs for me to deal with right now.


2008-07-03
  • Changed to Metamod-P v1.19p32 from Metamod v1.19.
  • Messed around with Molotov Cocktail some more. The sound tweak wasn't any good. I think nothing was ultimately changed.
  • Added Weapon Jam 0.3d-MOD plugin. I need to hear feedback on this! I already see some changes that I plan to make.


2008-06-18
  • Added cs_italy_b2k to map cycle. This map will most likely be a replacement for cs_italy.


2008-06-17
  • Added gg_pool_day to map cycle. This map, and all gg_* maps have GunGame enabled.
  • Molotov Cocktail seems stable. I have one more sound tweak to add in before publishing my changes.


2008-05-30
  • Testing GunGame mod. Right now, GunGame is enabled for fy_* maps. Warcraft 3 Frozen Throne is disabled for these maps as the two plugins are not really compatible.
  • Molotov Cocktail has had many changes to the code. I am testing several fixes I wrote. It will be updated almost daily until I am satisfied all of the bugs are fixed.


2008-05-25
  • Added de_pasta to map cycle.
  • Added de_hardwire to map cycle.


2008-05-18
  • Added he_dodgeball2 to map cycle. This used to be in there. I don't know how it got removed.
  • I am doing some debugging to AMX Mod X. No one should notice any changes while playing.


2008-05-17
  • Testing out sb_requireauth 0 setting for Steam Bans.
  • Re-enabled Steam Bans.
  • Permanently disabled Molotov Cocktail for map fun_matrix_revolutions to prevent server crash.
  • Testing very minor modification to Molotov Cocktail plugin to eliminate one error message in server log file.
  • Updated to Warcraft 3 Frozen Throne v3.0 RC11-MOD.


2008-05-09
  • Temporarily disabled Steam Bans as it was causing the server to crash when users with STEAM_ID_PENDING joined.
  • Investigating sb_requireauth 0 as a permanent solution to above problem.
  • Planning update to Warcraft 3 Frozen Throne v3.0 RC11-MOD. Soon...
  • Beta testing Molotov Cocktail plugin. Type molotov into chat to purchase one for $1200.


2008-02-12
  • Updated Steam Bans to v3.5.4


2007-12-26
  • Deagles' Map Management 3.0 now properly picks from all available maps.
  • Reverted to previous version of Warcraft 3 Frozen Throne plugin due to reports of version SVN_524 not properly saving XP.
  • Fixed overviews for cs_assault_necro, de_dust2_2007, de_rats-xl, fun_allinone, fy_waterworld, glass_cloud, ka_legoland, and sa_treetops.
  • Abandoned unpublished changes mentioned in 2007-11-28 update.


2007-11-28
  • Started testing new unpublished changes to Warcraft 3 Frozen Throne plugin. (Changes should only partially affect one command.)


2007-11-26
  • Updated Warcraft 3 Frozen Throne plugin to v3.0 RC9 Beta 1-MOD
  • Re-ordered maps in mapcycle.txt in an attempt to get Deagles' Map Management 3.0 to select new maps for voting. (Didn't seem to work.)



Notes:
  • Any plugin with "-MOD" in the version means it has been modified by me. If my changes are to fix a bug, I generally submit my changes to the author, possibly after testing it on the server for a period of time. Some changes are only to strip out extra features I don't need on the server and these changes are usually not submitted to the author.

Flyspray? Posted by: DynamicBits
Date Posted: November 5, 2007, 4:47pm
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1 (100.00%)
I am debating setting up Flyspray (http://flyspray.org/) to replace just this this board. I think it would provide a clearer overall view of what needs to be fixed. What do you guys think?

Requirements for Posting Proof of Cheating Posted by: DynamicBits
Date Posted: November 5, 2007, 4:15pm
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1 (100.00%)
We're not here to ban every person you think is cheating. If an admin didn't witness the infraction, you need to prove to us that it happened.

The requirements for posting here are pretty similar to the requirements for posting to Steambans.com.

You need to record a demo:
  • Open the console and type record [DEMONAME]
  • Type sb_status
  • Type status
  • Take a screen-shot (F5 by default), making sure that the complete output of the sb_status and status commands is visible. If it is not visible, resize your console so that it is.
  • Close the console and record the needed proof
  • Open the console and type stop

While recording, you need to be spectating from the alleged cheater's point of view (first person). At every round start, select them from the spectator menu.

Then, create a new .zip, .rar, or .7z archive containing the demo and screen-shot. (Please set compression to maximum.) The demo and screen-shot should be in your C:\Program Files\Steam\SteamApps\<account>\counter-strike\cstrike\ (.../Steam/SteamApps/common/Half-Life/cstrike/ on Linux) directory by default. The demo extension is .dem and the screen-shot will be named after the map that the server is currently on, for example: de_westwood0000.bmp.

Post the .zip/.rar/.7z file to one of the file sharing sites out there:
  • http://www.filedropper.com/
  • Any other file hosting site. (Not one that will delete the file in a short period of time or requires an account to download.)

Start a new thread and post a link to the file you just uploaded in the thread. Please put the date and nickname and/or Steam ID of the person your are reporting in the title.

One or more of the administrators will review your demo. If we feel it is absolute proof or cheating and meets all requirements, we will ban the user and post the demo to Steambans.com. If we disagree or your demo does not meet all of the requirements, please feel free to post to steambans.com yourself, but be aware they have requirements of their own.

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